Konohagakure
Below you will find all of the clans that are available in the Leaf Village, as well as their clan jutsus.
✇ Uchiha Clan
Passive - Sharingan- Damage an enemy to start casting a genjutsu on them for a few seconds. If you continue hovering over them for a short time, you cast a genjutsu that reduces their vision.
Shurikenjutsu: Demon Wind Shuriken - You throw a shuriken, dealing damage to enemies it hits. Upon reaching maximum distance or hitting the ground, the shuriken returns, dealing bonus damage. If you catch the returning shuriken, the cooldown of this jutsu is reduced.
Shurikenjutsu: Shadow Thread Dance - You throw multiple shurikens forward, they spread as they fly and bend heavily before returning to the caster. Each shuriken can only hit once.
Fire Release: Fireball - You shoot a fireball, dealing damage. The fireball explodes upon contact with the ground, leaving a fire zone for a few seconds that deals the same tick damage to enemies who enter it.
Jounin - Fire Release: Phoenix Sage Fire - You shoot multiple fire projectiles that split into smaller projectiles as they fly, dealing damage over time.
🍥 Uzumaki Clan
Tethering Chains - You send out controllable chains, dealing damage to the enemy hit and binding them to you for a few seconds (has 2 charges):
Normal version - Enemies are pulled towards you until they are within close range.,
Shift version - You pull yourself towards the enemy until you are within close range.
Sealing Chains - You send out 3 chains that bounce off the ground a few times, dealing damage and binding enemies hit for a few seconds. Bound enemies cannot move far from the chain's location.
Chain Lash - You send out 3 chains from above that hit the ground and cross each other at the targeted location/entity, or at the end if you aim too far. Enemies hit receive damage and are slowed for 2 seconds.
Jounin - Adamantine Sealing Chains - After a short delay, unleash powerful chains from the ground that knock back and deal damage to enemies. After a brief delay, all enemies hit are pulled towards the center.
Leader - Chakra Sealing Technique - You silence the target for a few seconds.
🌳 Senju Clan
Wood Release: Wood Serpent - You shoot a wood projectile that bounces a few times on the ground. It is controllable, deals damage to enemies it hits, and slows them for a few seconds. (Has 2 charges)
Wood Release: Wood Hand - You shoot an expanding wood projectile, dealing damage.
Wood Release: Wood Manipulation - You shoot a wood projectile that bounces a few times on the ground. You ride on top of it for the duration, and it deals damage.
Jounin - Wood Release: Dance of the Roots - Release roots in a circle around you, dealing damage to enemies and knocking them up.
⚡️ Namikaze Clan
Flying Thunder God - Kunai - You throw a kunai, dealing damage and marking the enemy or the ground where it lands. You can teleport to the marked enemy within a few seconds by using the jutsu while sneaking.
Flying Thunder God - Marking - You dash, dealing damage and marking the first enemy hit. You can teleport to the marked enemy within a few seconds by using the jutsu while sneaking.
Flying Thunder God -
Normal Cast: Teleport to any mark on the ground. If there aren't any marks near the targeted location, teleport to the closest mark within a medium radius. (Has 4 charges),
Sneak Cast: Create a mark on the targeted block. You can have up to 6 marks.
Jounin - Namikaze Flash Combo - Target the closest enemy within 8 blocks around you, knocking them into the air and slashing them 3 times with a kunai, dealing damage and teleporting to the target.
🐒 Sarutobi Clan
Fire Release: Ash Pile Burning - You release a smoke wave projectile, dealing damage, reducing the target's vision, and covering them with smoke for a few seconds. When the smoke projectile hits the ground, it expands into a wide smoke zone for a few seconds. (Has 2 charges)
Fire Release: Great Flame - You shoot a controllable fire projectile, dealing damage over time. The projectile ignites smoke zones from Fire Release: Ash Pile Burning, creating a fire explosion that deals damage. Enemies covered in smoke take additional damage.
Chakra Blades - Dash up to 3 times, dealing damage.
Jounin - Fire Release: Flame Barrage - You continuously shoot a powerful flame barrage over a few seconds, spreading fire in front of you and dealing damage over time. Ignites smoke zones from Fire Release: Ash Pile Burning, creating a fire explosion that deals damage. Enemies covered in smoke take additional damage.
🌸 Haruno Clan
Cherry Blossom Impact - You smash the ground to create an expanding block wave, dealing damage.
Ground Punch - You leap backward into the air and after a short delay you land back on the ground, destroying the ground around yourself at the landing spot and dealing damage.
Chakra Enhanced Strength -
1st Cast: You leap forward a short distance, attacking with your left hand, knocking enemies forward and allowing you to recast the jutsu again within a few seconds.,
2nd Cast: You leap forward a short distance, attacking with your right hand, knocking enemies forward.
Jounin - Cherry Blossom Smash - You leap forward, hitting the first enemy in your path, dealing damage to them and destroying the ground around the target, dealing the same damage to enemies nearby.
Leader - Yin Seal: Release - Restores health over time.
🧠 Yamanaka Clan
Mind Palm - After a short delay, shoot a powerful mind beam, dealing damage and knocking away your enemies. (Has 2 charges)
Mind Projection Transfer - You leap out of your body, leaving it behind for a few seconds. During that time, you are invisible, invulnerable, silenced (leaving particles behind you), and gain a speed boost. Getting close to anyone will deal damage and slow them for a few seconds. You can reactivate the jutsu to return to your body early.
Mind Transfer - You prepare a powerful mind burst by sneaking and aiming at your target. Stop sneaking to release the mind burst, dealing damage and blinding the enemy for a few seconds.
Jounin - Mind Destruction Dance - Shoot mind beams at nearby targets from the cast location for a few seconds. The beams deal heart damage and slow enemies for a few seconds.
🐸 Goketsu Clan
Toad Summoning - You summon a toad that sticks to the location where it lands. After 1 second, it will attack any nearby player within a short distance, shooting a projectile that deals damage and slows. Empowers the damage over time dealt by Fire Release: Flame Bullet and Fire Release: Flame Bombs. (Has 2 charges)
Toad Art: Oil Syrup - You shoot two rows of toad syrup that expand when they hit the ground. Enemies who step on it can't move or jump for a few seconds and are slowed for an additional few seconds. Empowers the damage over time dealt by Fire Release: Flame Bullet and Fire Release: Flame Bombs.
Fire Release: Flame Bullet - You shoot a controllable flame projectile that deals damage over time. The damage is empowered when used on enemies recently hit by Toad Art: Oil Syrup or Toad Summoning.
Jounin - Fire Release: Flame Bombs - You shoot a wave of flames that deals damage over time to the target. The flames create fire pillars when they hit the ground, which deal the same damage over time to anyone who steps on them. The pillars last a few seconds. The damage is empowered when used on enemies recently hit by Toad Art: Oil Syrup or Toad Summoning.
🦋 Akimichi Clan
Hand Expansion - You shoot up to 2 hands that stick to a target. If you hit two blocks, you launch yourself and significantly reduce this jutsu's cooldown. You can hit two enemies and launch them towards each other, or hit an enemy and a block to push the enemy towards the block.
Human Boulder - Transform into a boulder and charge forward, dealing damage to enemies. You can recast this jutsu to charge your spin, dashing forward and dealing bonus damage.
Butterfly Bullet Bombing - You leap forward, dealing damage and applying a slow to everyone you hit.
Jounin - Butterfly Mode - You enter Butterfly Mode, gaining wings, increased chakra regeneration, a jump boost, a speed boost, and an empower to all your clan jutsus for a short duration.
♟️ Nara Clan
Shadow Imitation - You shoot a controllable shadow projectile on the ground. Hitting an enemy binds them to you for a few seconds, allowing you to control their movements to an extent and deal damage.
Shadow Stitching - You unleash a shadow projectile that splits as it travels, dealing damage, slowing and pulling the enemy towards you, at the end it leaves a shadow mark for a few seconds, after a delay or when you recast the jutsu while sneaking, you recall the shadow marks to you, dealing damage and applying the same effects to enemies who haven't been hit by the initial projectiles.
Shadow Imitation - Field - You release a wave of shadow around yourself, dealing damage and slowing enemies.
Jounin - Shadow Sewings - You shoot a homing shadow projectile to 5 nearby targets, binding them to you for a few seconds, allowing you to control their movements to an extent and deal damage.
🐞 Aburame Clan
Insect Swarm - Sends out 3 insects that deal damage and steal chakra from enemies.
Insect Barrier - Summons 4 insects that reduce damage and steal chakra from enemies that attack you.
Insect Summoning - Summons a controllable insect that deals damage and steals chakra. It guards the area where it lands or when it returns after reaching maximum distance for a few seconds. (Has 3 charges)
Jounin - Insect Submerge - Sends up to 4 insects to nearby allies and 4 to nearby enemies. Enemies take damage and have some of their chakra stolen. Allies are guarded by the insects, and enemies who attack guarded allies take damage while the insect steals chakra for the ally.
🐶 Inuzuka Clan
Passive -
Damaging enemies with your clan abilities makes them bleed for 3 seconds.,
Following bleeding enemies grants a speed boost.
Tunneling Fang - Dash forward, dealing damage to everyone in your path. (Has 2 charges)
Dog Summoning - You summon your dog companion, which attacks everyone in its path, dealing damage and slowing the target for a few seconds. If the dog doesn't hit a target, it will patrol the area for a few seconds. The cooldown is reduced if the dog attacks anyone.
Claws of the Beast -
First Cast - Attack enemies in front of you, knocking them into the air and leaping after them.,
Second Cast - You attack with your claws again, dealing damage and knocking enemies away.
Jounin - Beast Imitation: Claw Attack - Dash at the first enemy in your path, immobilizing them and striking a few times with your claws, dealing damage.
⚔️ Hatake Clan
Passive - Attacking enemies from behind with your clan jutsus or while camouflaged will deal additional damage.
Shadowstep - Become camouflaged for a few seconds. When camouflaged, you are visible only to players close to you. Using any jutsu stops the camouflage, and hitting with your clan jutsus reduces the cooldown of Shadowstep.
White Light Chakra Sabre -
First Cast - You dash forward, dealing damage to everyone in your path.,
Second Cast - You slash with the blade, sending a projectile that deals damage.
Throwing Daggers - You throw daggers forward that deal instant damage. (Has 2 charges)
Jounin - Perfect Execution - You start spinning and throwing daggers at nearby enemies over a few seconds, dealing damage and knocking them away up to a certain distance. During the spinning, you are unable to move or use any other jutsus.
☯ Hyuuga Clan
Passive - Byakugan - After dealing damage to the enemy, you reveal their chakra points for a few seconds. Using any of your clan jutsus on the chakra point deals bonus damage and silences the target for a short duration.
Gentle Fist: Step Punch - You dash forward, dealing damage and knocking the enemy away. (Has 2 charges)
8 Trigrams: Vacuum Palm - You unleash powerful wind pressure from your hands, dealing damage to all enemies in front of you.
Gentle Fist: Tenketsu Barrage - You leap forward, unleashing a wave of powerful tenketsu finger strikes, dealing damage, knocking enemies away, and dashing back.
Jounin - 8 Trigrams: 32 Palms - Unleash a heavy barrage of strikes against a single target over a short duration, dealing damage, silencing them for the duration of the jutsu, and knocking the enemy far away.
🥋 Bokusa Clan
Parallel Punches - A 3-use combo attack. You dash forward 2 times, attacking with your fists, dealing damage. The final cast is a fist attack to the sky, knocking everyone up and dealing damage.
Crescent Kicks - You dash forward a short distance, creating a wind pressure that travels forward, dealing damage. (Has 2 charges)
Backflip Kick - You dash forward, knocking enemies away and dealing damage, then dash back again. The enemy is marked for a few seconds. Recasting this jutsu makes you dash to the target again, dealing bonus damage.
Jounin - Primary Lotus - You leap forward, stopping on the first enemy hit. You knock the enemy into the air, then teleport behind them, knocking them to the ground for a final blow. This creates a powerful wind pressure that deals damage to everyone it hits.
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